Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript: Rendering Simple 3D Worlds with Sprites and Maps
Pagella, Mario
Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design.
الفئات:
عام:
2011
الإصدار:
1
الناشر:
O'Reilly Media
اللغة:
english
الصفحات:
152
ISBN 10:
1449304753
ISBN 13:
9781449304751
ملف:
PDF, 1.78 MB
IPFS:
,
english, 2011